Category Archives: Organized Play

New Gunslinger Scenarios for 2015

2015 Scenarios are up! These will be used for all Official Wild West Exodus Tournaments.

Brawls and Scraps will use randomly assigned Scenarios for each round.
Every Round of Brawl of Legends will be played on Domination.

GS_Cover_SMhttp://outlawminiatures.com/Gunslinger_Scenarios.pdf

Gunslinger Tournament Rules

http://outlawminiatures.com/WWX_Gunslinger_Tournament_Aug_2014.pdf

Gunslinger Player Form

http://outlawminiatures.com/WWX_Tournament_Sheet.pdf

Scenario 3: Power Play

Power_play

Scenario 3: Power Play

Deployment: Both players deploy their posse within 10″ of a long table edge. Players roll off using D10s, and the player with the higher number may choose their desired table edge and deploys their posse first.
Initiative: Turn 1 Initiative is given to the player that deploys first. All turns after the first are determined as described in the Wild West Exodus rulebook.

Primary Scenario (7):
In the center of the table, place three objectives centered 24″ up from the long edge of the table, and 18″ from each table edge and 18″ from each other. Starting on Turn 2, models may interact with these objective markers. While a model is in base-to-base with an objective, it may spend one Action Point to place an objective within 3″ of its current location. A model may only move an objective once per activation. An objective is scored as soon as leaves a Player’s back table edge of their deployment zone (Player A scores from the back edge of Player A’s deployment zone). The first objective a player scores is worth 3 points, the second objective a player scores is worth 4 points.

Secondary Scenarios (7):
‘HEAVY LIFTER’: Move the same objective 3 times with the same model (2)
‘DANGEROUS GROUND’: Kill a model in the Defender deployment zone (2)
‘NOT TODAY, JUNIOR!’: Kill a model controlling an Objective (1)
‘REMOVE THE HEAD OF THE SNAKE’: Kill the Enemy Boss (1)
‘THE EVERLASTING’: Have your Boss alive at the end of the game (1)
**Each Secondary Scenario point amount can only be scored once per game.**

Annihilation (7): Scored as normal.

Train Scenario 1: The Train Job

TrainJob_Scenario1

Train Scenario 1: The Train Job

Deployment: Both players deploy their posse within 6″ of a long table edge. Players roll off using D10s, and the player with the higher number may choose their desired table edge and deploys their posse first.

Train Deployment: The Train is deployed within the train deployment zone, across the middle of the table with the train facing the direction of the arrow. The engine at the front, followed by the two mid cars (each with 4 Gatling Guns) and the caboose against the short table edge (with the Main Cannons and 2 Gatling Guns).

Train Special Rules: The Train gains +2 Quickness for this mission to represent that it is going all out to escape the ambush. To fire the weapons, player A controls the Right Arc weapons and the front Main Cannon and player B controls the Left Arc weapons and the back Main Cannon. The player that controls a weapon chooses the target and rolls to hit using the trains Marksmanship stats. When the train is reduced to 0 Structure Points it remains on the table and is reduced to 1 Action Point, still able to fire weapons but no longer moves. The train is the last model to activate every turn and must spend 1 Action Point per turn to make a Move Action while it still has Structure Points. If the engine of the train moves over the short table edge across from its deployment zone, the game ends.
While moving, the train can only be boarded from the caboose, but while reduced to 0 Structure Points, the train can be boarded on any car. To climb aboard the top of the train, a model must move into base to base with the train tracks where the caboose is located then take a Physical Ability test. If the Physical Ability test is passed, the model climbs aboard the roof of the caboose. If the Physical Ability test is failed, the model stays at the point where it moved to. A model on the train stays on that location on the train while the trains moves, and the model may move along the length of the train during an Activation. Move Actions made while on the roof of the train are considered to be Difficult Terrain.

Initiative: Turn 1 Initiative is given to the player that deploys first. All turns after the first are determined as described in the Wild West Exodus rulebook.

Primary Scenario (7):
The player that deals the last damage that reduces the Train to 0 Structure Points gets 3 Points.
After the Train has stopped moving, the engine of the train becomes an Objective marker. The first turn that a player’s model controls the Train Engine at the end of a turn, the player gets 4 Points. Any subsequent turns that a player controls the Train Engine at the end of the turn, the player gets 3 Points. A player may not score more than 7 Primary Scenario points.

Secondary Scenarios (7):
‘TRAIN BOSS’: Board the train with your Boss model. (1)
‘ALL ABOARD’: Board the train with 5 models. (2)
‘TRAINING DAY’: A single model makes 10″ of Move Actions while on the roof of the train. (1)
‘REMOVE THE HEAD OF THE SNAKE’: Kill the Enemy Boss (1)
‘STOP THAT TRAIN’: Reduce the train to 0 Structure Points before it leaves its Deployment Zone. (2 Awarded to the Player that deals the final Structure Point)
**Each Secondary Scenario point amount can only be scored once per game.**

Annihilation (7): Scored as normal.

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Adepticon 2014 Gunslinger Brawl Recap

First Place: Scott Whitebread (Warrior Nation)
Second Place: Andrew McKinney (Warrior Nation)
Third Place: Dan Rains (Outlaws)
Best Painted: Kenny McDevitt (Warrior Nation)
Best Sportsmanship: Clayton Conduff (Lawmen)

Round 1

Scott Whitebread (Warrior Nation) vs. Dan Rains (Outlaws)
Andrew McKinney (Warrior Nation) vs Colin Sankey (Lawmen)
Kenny McDevitt (Warrior Nation) vs Clay Beitel (Enlightened)
Tom Kenny (Lawmen) vs Donte Nickens (Union)
Clayton Conduff (Lawmen) vs Bill Anderson (Warrior Nation)
Paul Plunge (Enlightened) vs Rich Grady (Union)
Dave Lamers (Lawmen) vs Matt McCormick (Lawmen)

Round 2

Scott Whitebread (Warrior Nation) vs Paul Plunge (Enlightened)
Andrew McKinney (Warrior Nation) vs Tom Kenny (Lawmen)
Dan Rains (Outlaws) vs Colin Sankey (Lawmen)
Kenny McDevitt (Warrior Nation) vs Clayton Conduff (Lawmen)
Donte Nickens (Union) vs Dave Lamers (Lawmen)
Clay Beitel (Enlightened) vs Bill Anderson (Warrior Nation)
Matt McCormick (Lawmen) vs Rich Grady (Union)

Round 3

Scott Whitebread (Warrior Nation) vs Andrew McKinney (Warrior Nation)
Dan Rains (Outlaws) vs Kenny McDevitt (Warrior Nation)
Clay Beitel (Enlightened) vs Tom Kenny (Lawmen)
Donte Nickens (Union) vs Paul Plunge (Enlightened)
Clayton Conduff (Lawmen) vs Matt McCormick (Lawmen)
Colin Sankey (Lawmen) vs Rich Grady (Union)
Bill Anderson (Warrior Nation) vs Dave Lamers (Lawmen)

WWX Gunslinger Patches Preview

Here’s a sneak peek at the first set of Gunslinger Patches we’re doing for Organized Play Support. These will debut at Adepticon 2014, and Deputies and Stores will be able to purchase these Patches as part of a Tournament Prize Support kit soon! Enjoy!

  GSPatch
Gunslinger Participant Patch

OLBagGSPatch
Participant Patch on an Outlaw Bag

GSPrestigePatch
Gunslinger Revolver ‘Prestige’ Patch

RevolverPatch
Gunslinger Prestige Patch with Placement Patches (1st, 2nd, 3rd)

OLBagPrestige
Prestige Patch on an Outlaw Bag (with a Deputy Patch)

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Wild West Exodus Organized Play

Wild West Exodus Gunslinger Tournament Format
http://www.outlawminiatures.com/Gunslinger_Tournament_Rules_v1_2_March_2014.pdf

Wild West Exodus FAQ/Errata Document

http://www.outlawminiatures.com/WWXFAQErrataV1Feb2014.pdf

Wild West Exodus Scenario Packet

http://outlawminiatures.com/WWXGunslinger_Scenarios_March2014.pdf

**Please Note that these Documents are Subject to Change. Please be aware of any changes that may occur and confirm with the Tournament Organizer on the version being used.**